Dec 20, 2007, 10:14 AM // 10:14
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#21
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Ascalonian Squire
Join Date: May 2006
Guild: Voluntas Deorum
Profession: Me/
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Quote:
Originally Posted by Mitchel
I usually run Sab's because it's ownzz, or @ Paragon+Whatever I feel like
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Hi!
What does Sab stand for? Is it a member ob this community and what build has he/she developed?
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Dec 20, 2007, 11:44 AM // 11:44
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#22
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Frost Gate Guardian
Join Date: Jun 2007
Guild: None worth mentioning
Profession: P/
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http://www.guildwarsguru.com/forum/s...php?t=10200851
Someone should sticky this in nerco forum.
Although the builds might need tweaking for each area one might visit, they are generaly sound.
Last edited by The Riven; Dec 20, 2007 at 11:59 AM // 11:59..
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Dec 20, 2007, 04:08 PM // 16:08
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#23
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Racthoh
Stuff dies, I don't. I'd run Spear of Lightning over Swift Javelin but no +damage from Order of Pain makes me sad.
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Obviously you know since you've tried... I was always assuming that SoL only did lightning damage on the "+".
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Dec 20, 2007, 08:04 PM // 20:04
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#24
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Krytan Explorer
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Quote:
Originally Posted by The Riven
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I don't understand this new rave.
I mean, it is a pretty decent build, but why the hell is it so worshiped by most people? It's not THAT good.
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Dec 20, 2007, 10:49 PM // 22:49
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#25
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Moloch Vein
Obviously you know since you've tried... I was always assuming that SoL only did lightning damage on the "+".
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I thought so as well until someone mentioned that it changed the entire attack to lightning damage and they were correct. To test it I went to the Isle of the Nameless and threw a Mark of Pain on a target then used SoL: there was no AoE damage.
Quote:
Originally Posted by Terraban
I mean, it is a pretty decent build, but why the hell is it so worshiped by most people? It's not THAT good
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It works, and that's all that matters to people.
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Dec 21, 2007, 08:08 AM // 08:08
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#26
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Wilds Pathfinder
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Quote:
Originally Posted by Racthoh
I thought so as well until someone mentioned that it changed the entire attack to lightning damage and they were correct. To test it I went to the Isle of the Nameless and threw a Mark of Pain on a target then used SoL: there was no AoE damage.
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Ok, so it doesn't trigger order of pain.
TBH I can live with that, since SoL on its own does pretty good damage. Only thing I can see is that swift javelin has a longer recharge than SoL has, thus saving you more energy in the long term for 10e things like ebon vanquard standard of honor ward.
Since I never bring Mark of Pain/barbs I see no real advantage of this (for my builds that is).
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Dec 21, 2007, 01:28 PM // 13:28
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#27
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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My para rolls with 2 other p/w, and a d/n orders derv. Fun fun fun.
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Dec 21, 2007, 06:12 PM // 18:12
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#28
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Koning
TBH I can live with that, since SoL on its own does pretty good damage. Since I never bring Mark of Pain/barbs I see no real advantage of this (for my builds that is).
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Basically yeah. If you're using any skills that trigger off of physical damage Spear of Lightning does no good. Sadly there are very few good energy attacks for spear so my options were narrowed to just Swift Javelin. I could use an adrenaline attack, but that takes away from the uptime of SY!.
If I don't get to use my Dark Fury/Order bot, naturally I take SoL.
Quote:
Only thing I can see is that swift javelin has a longer recharge than SoL has, thus saving you more energy in the long term for 10e things like ebon vanquard standard of honor ward.
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Dark Fury + SY! + FA = insane energy.
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Dec 22, 2007, 12:00 AM // 00:00
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#29
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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and what do u guys make about block?
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Dec 22, 2007, 05:19 PM // 17:19
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#30
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Did a fow armor run yesterday with myself (paragon), 2 paragon heros, 1 D/N orders healer. Took about 40-45mins.
My opinion of this build as compared to 1 paragon, 2 sf and 1 mm is that the 3 paragon team build is almost indestructable. I can aggro 3 groups (accidentally of course) and survive. And its is awesome against high armor mobs like the destroyers.
Some cons of this as compared to the SF+MM team build is that it lacks interupts, it lacks aoe.
The 3 paragon team is a good one no doubt, just that when dealing with mobs which dun have insanely high armor (destroyer), the SF + MM team will generally be faster, with a little weaker defense.
A point to take note is that I only used it so far in NM, so as for HM, i can't comment much. But from the way it looks, I am rather positive it can perform well.
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Dec 23, 2007, 12:36 AM // 00:36
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#31
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by kobey
Did a fow armor run yesterday with myself (paragon), 2 paragon heros, 1 D/N orders healer. Took about 40-45mins.
My opinion of this build as compared to 1 paragon, 2 sf and 1 mm is that the 3 paragon team build is almost indestructable. I can aggro 3 groups (accidentally of course) and survive. And its is awesome against high armor mobs like the destroyers.
Some cons of this as compared to the SF+MM team build is that it lacks interupts, it lacks aoe.
The 3 paragon team is a good one no doubt, just that when dealing with mobs which dun have insanely high armor (destroyer), the SF + MM team will generally be faster, with a little weaker defense.
A point to take note is that I only used it so far in NM, so as for HM, i can't comment much. But from the way it looks, I am rather positive it can perform well.
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Care to post your hero/player builds, just for kicks?
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Dec 23, 2007, 12:38 AM // 00:38
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#32
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by ACreator
and what do u guys make about block?
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Change targets. You have a ranged weapon and Aegis is rare when it comes to PvE mobs. Unless the entire mob is composed of enemies with an evasion stance blocking shouldn't be an issue to a paragon. Leave those enemies to last when the victory is ensured.
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Dec 23, 2007, 12:58 AM // 00:58
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#33
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by Racthoh
Change targets. You have a ranged weapon and Aegis is rare when it comes to PvE mobs. Unless the entire mob is composed of enemies with an evasion stance blocking shouldn't be an issue to a paragon. Leave those enemies to last when the victory is ensured.
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Yup, although with my current setup thats not always necassery. Ive been running this hero setup with my new paragon:
N/Rt: variant on Sabs necro healer:
[card]Weapon Of Remedy[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Mend Body And Soul[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Life[/card][card]Death Pact Signet[/card]
N/Mo: Sabs Jagged MM prot:
[card]Jagged Bones[/card][card]Animate Bone Minions[/card][card]Death Nova[/card][card]Blood Of The Master[/card][card]Extinguish[/card][card]Protective Spirit[/card][card]Aegis[/card][card]Signet Of Lost Souls[/card]
D/W: Lyssa Derv
[card]Avatar Of Lyssa[/card][card]Heart Of Fury[/card][card]Heart Of Holy Flame[/card][card]Eremite's Attack[/card][card]Mystic Sweep[/card][card]Wild Blow[/card][card]Mystic Regeneration[/card][card]Faithful Intervention[/card]
The combination of splinter on the dervish with the necro casting ancestors' rage on her all the time makes mobs go by by.
The wild blow is very useful whilst going through Nightfall as kournan bowmen love their whirling defense. And they cant block AR
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Dec 23, 2007, 03:39 AM // 03:39
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#34
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by distilledwill
Care to post your hero/player builds, just for kicks?
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I used the SY+TNTF paragon with TOF thrown in if there are SF eles.
As for heros, a command Defensive athem/dispel hex variant and a motivation SOP/SOR paragon.
And the other slot goes to either the D/N Orders Healer, minion bomber or the weapon of remedy necro healer.
Got alot of ideas from what Racthoh posted. And made changes here and there to suit my playing style. Used Spear of lighning instead of Swift Javelin. Armor penetration + higher critical chance from GFTE seems more attractive to me as compared to armor ignoring Not forgetting higher spammability.
Last edited by kobey; Dec 23, 2007 at 03:44 AM // 03:44..
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